<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Mapmaker&#39;s Margin</title><link>https://mapmaker-s-margin.pages.dev/</link><description>maps, handouts, NPCs, voices and session recaps for weekly tabletop campaigns</description><language>en</language><item><title>Prep Sheet: Building a Flooded Monastery With Six Rooms, One Map and Three Handouts</title><link>https://mapmaker-s-margin.pages.dev/flooded-monastery-ai-map-prep/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/flooded-monastery-ai-map-prep/</guid><pubDate>Tue, 27 Oct 2026 13:00:00 GMT</pubDate><description>A flooded monastery works best as a compact, readable dungeon with six distinct spaces, one navigable map and three handouts that communicate information players can act on.</description></item><item><title>Session Recaps From Voice Recordings: What Transcription Preserves at a Noisy Table</title><link>https://mapmaker-s-margin.pages.dev/session-recaps-noisy-table-transcription/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/session-recaps-noisy-table-transcription/</guid><pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate><description>Transcription can preserve much of a tabletop session&#39;s dialogue, names, decisions and event sequence, but noisy tables make speaker attribution and exact wording unreliable.</description></item><item><title>Rewriting Stat Blocks Without Breaking Challenge Balance: A Practical Spot-Check Method</title><link>https://mapmaker-s-margin.pages.dev/rewriting-stat-blocks-challenge-balance/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/rewriting-stat-blocks-challenge-balance/</guid><pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate><description>An AI-assisted stat block rewrite can change a creature&#39;s difficulty even when its hit points and challenge rating remain untouched.</description></item><item><title>A Table Policy for Asking Players Before Using AI-Generated Art</title><link>https://mapmaker-s-margin.pages.dev/table-policy-ai-generated-art/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/table-policy-ai-generated-art/</guid><pubDate>Sat, 10 Oct 2026 15:00:00 GMT</pubDate><description>Ask players about AI-generated art before introducing it into the campaign, and make the conversation specific to portraits, NPC illustrations, locations, and handouts.</description></item><item><title>Keeping Generated Tavern Names Consistent Across Ten Sessions</title><link>https://mapmaker-s-margin.pages.dev/consistent-tavern-names-ten-sessions/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/consistent-tavern-names-ten-sessions/</guid><pubDate>Tue, 06 Oct 2026 14:00:00 GMT</pubDate><description>Generating tavern names is easy; keeping them recognizable across a long campaign requires a small naming reference and a reliable place to store approved results.</description></item><item><title>Pacing a Game Read-Aloud: Lessons from Multi-Part Character Audio</title><link>https://mapmaker-s-margin.pages.dev/pacing-game-read-aloud-audio/</link><guid isPermaLink="true">https://mapmaker-s-margin.pages.dev/pacing-game-read-aloud-audio/</guid><pubDate>Thu, 01 Oct 2026 07:00:00 GMT</pubDate><description>Multi-part character audio offers a useful model for pacing RPG read-alouds because it separates information into distinct moments, builds anticipation, and gives listeners room to process.</description></item></channel></rss>