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Table Etiquette and Consent

A Table Policy for Asking Players Before Using AI-Generated Art

By the Mapmaker's Margin editors / / 3 min read

Short answer. Ask players about AI-generated art before introducing it into the campaign, and make the conversation specific to portraits, NPC illustrations, locations, and handouts. A useful table policy explains what may be generated, what requires individual permission, how players can decline, and what happens to existing images when someone changes their mind.

Key points

  • Ask about different types of generated images separately instead of treating all campaign art as one decision.
  • Player character likenesses deserve individual permission.
  • An NPC generator AI can produce useful visual starting points, but its output still needs a place in the campaign's naming and description conventions.
  • Make opting out straightforward and revisit the policy when the campaign changes.

Put the Art Question on the Table Before the First Image

Generated art can enter a campaign quietly. A GM makes a tavern portrait, drops an illustrated villain into a virtual tabletop, or prints a location handout for the next session. Players may have very different reactions to those choices, especially when images resemble real people, reproduce a recognizable artistic style, or depict a character they created. A short conversation before the first image appears gives everyone a chance to establish boundaries without interrupting an important scene.

The conversation should describe the intended use, not simply ask whether everyone likes AI. A player might be comfortable with generated landscape illustrations but uncomfortable with character portraits. Another might accept generic monster images while preferring hand-drawn or licensed artwork for personal characters. These are different preferences, and a single yes-or-no question hides the distinctions that make consent useful at an actual table.

  • Campaign maps and environmental illustrations.
  • Generic NPC portraits and creature images.
  • Player character portraits and likenesses.
  • Printed or digital handouts shared outside the session.

Separate NPC Illustrations From Player Character Images

NPC artwork usually presents fewer personal complications than player character artwork, but it still deserves sensible boundaries. A GM using an NPC generator AI should establish whether generated portraits are acceptable for recurring characters, background townsfolk, and major antagonists. Players may care about the visual tone of the setting even when the characters belong entirely to the GM.

Player characters need a more direct approach. Ask each player before generating an image based on their character description, miniature, existing portrait, or real-world appearance. Permission to illustrate a fictional character should not automatically include permission to imitate the player. A useful policy also distinguishes private campaign display from public sharing, such as posting a recap or session photograph online.

  • Ask before using a player's existing portrait as a visual reference.
  • Do not treat character-description access as permission to create a portrait.
  • Get separate agreement before sharing character images publicly.

Make the Policy Specific Enough to Use

A workable policy fits into a short campaign document. It should state whether generated images are allowed, which categories need additional permission, who can request removal, and where images may appear. Avoid vague language such as everyone is comfortable with AI art. Preferences can change, and a useful agreement explains what happens when that occurs.

For example, a group of five players might agree that the GM can use generated environmental illustrations and generic NPC portraits. Player character images require individual approval, and no generated artwork appears in public campaign posts without permission from everyone depicted. This gives the GM room to prepare while protecting the choices that matter most to individual players.

  • Allowed: generic setting illustrations and approved NPC portraits.
  • Ask first: images based on player characters or personal references.
  • Separate permission: public posting and promotional use.
  • Opt-out: an alternative image or text description remains available.

Keep Names, Voices, and Images Consistent

Visual consent is only one part of character presentation. An NPC may appear in a portrait, speak through a GM's performed voice, and return across several sessions. Players can reasonably expect the character to remain recognizable. If an NPC generator AI helps establish a portrait, record the character's name, role, visual description, and distinguishing details in the same campaign reference used for session notes.

NPC voices for game masters raise a related question: does the group want generated or heavily processed character voices at the table? Ask separately before introducing them. A player who accepts a generated portrait may dislike an artificial voice during emotional dialogue. Keep the character's name and speaking style consistent in your notes, and avoid changing presentation methods halfway through a major scene without considering the table's preferences.

Revisit Consent When the Campaign Changes

Consent is an ongoing agreement, not a permanent setting saved at session zero. A campaign might begin with simple NPC portraits and gradually introduce illustrated character sheets, animated tokens, or public recaps. Each new use can create a different expectation. Give players advance notice when the format changes, especially if an image will appear outside the private game space.

Keep a practical replacement option ready. If someone objects to a portrait, switch to a different illustration, a symbolic token, or a written description. Removing one image should not require a long explanation from the player. Before the next session, add the group's decisions to its campaign document and make sure everyone knows how to request a change.

Questions readers ask

What if one player objects while everyone else agrees?

Apply the restriction to material involving that player, and discuss a shared alternative when the image affects the whole campaign. Group enthusiasm does not cancel an individual's boundaries.

Can a GM use generated art for a villain without asking?

A generic fictional villain portrait may fall within an agreed campaign-art policy. Images based on a player's appearance, character, or personal material deserve separate permission.

How often should the group discuss its art policy?

Revisit it when a new visual format is introduced, when campaign material becomes public, or when a player requests a change. A brief reminder every few sessions can also prevent assumptions from accumulating.

Should players be allowed to bring their own generated portraits?

Yes, if the group's general image policy allows them. Apply the same standards to player-supplied and GM-supplied artwork so that the policy remains consistent.

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